ZekeAranyLucas’s avatarZekeAranyLucas’s Twitter Archive—№ 204

  1. …in reply to @thiagoghisi
    thiagoghisi curtiseinsmann LBacaj Honestly, it was so long ago, I don’t remember many specifics. Diablo 2 took so long that it had completely different fidelity assets for levels depending because the engine evolved and there wasn’t time to redo them.
    1. …in reply to @ZekeAranyLucas
      thiagoghisi curtiseinsmann LBacaj More the themes that repeated. E.g. early decisions are very hard to fix close to release, don’t out source the core engine/assets/gameplay, re-orgs will destroy your schedule (including too much growth), etc